Added drawing tool for future in-editor drawing Added texture layer support (solo import/export) Added Decal Normalmap support (add, remove, modify) Added Decal Texture support (add, remove, modify) Added Prop support (add, remove, modify) Added ability to read SupCom Data (needed for textures) Realtime 3D Rendering of Terrain, Textures and Water Added batch drawing/removing/moving for props Props now get saved in default rotation until it is fixed Texture- and Heightmaps update instantly after importing now Added Shortcut Crtl+B to generate a new buildability map Added shortcuts for all views (T=Terrain, H=Heightmap, etc.) Added option to disable Waves, which speeds up loading and saving of water-maps by multiple times! Good for testing! Added options to display markers and props in all views Added more error handlers to prevent crashes * Same with Ctrl-Key: Modify the tool sharpness * Same with Shift-Key: Modify the tool intensity Added "Map Specific" textures option (selectable as tileset) Fixed startup-problems on 64bit systems (hopefully) Added ability to save screen as map-preview on preview tab Optimized performance (especially when zoomed-in) Fixed errors that occured while drawing textures at borders Fixed a memory-leak in the texture editor Fixed a major memory-leak in the heightmap editor Fixed a bug that sometimes corrupted the map-border Added shortcuts F1-F7 to switch editor tab ![]() Naval markers on land are now displayed as improper Improved marker positioning while dragging on rough terrain Added option to spawn resources with players (many thanks to Jotto for the idea and the great script!) Added option to save each file of the map seperately Secured the saving process further to prevent map corruption Remember to remove the backup SCMAP before releasing a map. A backup of the old SCMAP is always created while saving. Fixed preview not being saved correctly sometimes Fixed a bug that may corrupt a map while saving Improved preview image importing (converts image to the right format and size and resets the alpha channel) Fixed some reasons for crashing while saving Fixed crash when heightmap reaches maximum height Fixed some incompatibilities with new SupCom patches NoRush support (added "NoRush Offset" to Player Markers and "NoRush Radius" to map options) Fixed a bug which made all decals invisible in the editor Manner then download and install those updates. If the application crashes or behaves in an unwanted ![]() The DirectX 9.0c November06 update to be installed on your There is a lot potential for optimizations. I haven't done ANY optimizations yet! In example a 80x80km map is rendered in full detail with all of its 33.000.000 polygons. The overall performance is quite bad! Loading times are horrid and the whole thing runs SLOW. ![]() Just don't panic when the app freezes for some time. Functions like Resize, Load/Save and Import/Export may need a while to complete. Since the editor supports the full SCMAP format now, the loading times and the memory usage have increased alot! Especially on larger maps it does need alot of (Video- and System-)RAM. You are using this at you own risk! (I don't expect any massively bad things to happen, but you never know. There might be errors, bugs, crashes and maybe even corrupted files. Editing of Singleplayer missions (only multiplayer maps for now)īE AWARE that this is just a Beta version. Add/Remove/Edit Decals and Props to decorate your maps Add/Remove/Edit start locations, mass points, AI markers, etc. Edit terrain and texturing of maps (real 3D display of the terrain) It is here, the first (inofficial) map editor for SupCom!
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